Judging from the trailers and information about the game, one can say thatHollow Knight: Silksongwould be considered a 2D Soulslike Metroidvania much like its predecessor was coined as. With that being the likely case, that means the sequel could potentially learn and take from other titles in the genre to help it become more than it’s expected to be. Should Team Cherry decide to do that for its creation, perhaps it should consider taking a feature that’s set forLies of Pand its Overture DLC, as doing so would certainly attract the attention of fans and put the game in an interesting position.

Lies of Pis a fantastic Souslike title, one that has gathered the spotlight back on itself with its upcoming DLC, as it intends to provide something that will make it more accessible for everyone: difficulty options. With it, players are given the choice of whether they would like gameplay to be easy or difficult, something that many others within the genre do not provide. Given what it could do forLies of P, perhaps Team Cherry would want to giveHollow Knight: Silksong’s fans the same feature. While such a move may be questionable to some, there’s no denying the potential benefits that it could bring to the sequel title.

Hollow Knight: Silksong Tag Page Cover Art

Why Silksong Should Consider Having Its Own Difficulty Selection Feature

Regarding things that should be done beforeSilksong’s release, Team Cherry should give it everything that will help make it stand out from others it shares the same genre with, and a difficulty selection feature would help with that. Other than for that reason, adding it could help make the sequel more than what it’s expected to be, given what it could do:

Considering that there’s no official release date forSilksongyet, perhaps there is still time for Team Cherry to implement the feature. Hopefully, it is an addition that the developer is willing to consider, as it’s clear that the game has much to gain if it were to ever happen.

What Silksong Should Consider Doing if It Does Have Difficulty Options

Adding difficulty options can be seen asa puzzling update toSilksongby fans of it and its predecessor, but it’s something that can work if executed right. Should Team Cherry ever decide to push through with its implementation, then players should be allowed to use the feature whenever they wish.

Being able to freely make the game easier or harder whenever one pleases can provide experiences that not manyother Soulslike gamesdo, something that the developer ofLies of Phas likely considered and what Team Cherryshould for its sequel title as well. While it has the potential to be abused and could ruin the game for some, there are workarounds to prevent that from happening and ensure it’s helpful instead of game-breaking, such as not being able to change the difficulty during boss fights or the options only being available before the start of certain quests and not during.

Lies of P: Overture’s inclusion of a difficulty selection is certainly a part ofa book thatSilksongcould take a page out of, but Team Cherry has to consider whether it’s something that’s best for the game before it’s added. While its implementation does have a lot of good points, it also comes with its own set of problems, ones that didn’t exist in the sequel’s predecessor and do not have to for it. Ultimately, the decision is up to the developer, and if it goes the way of pushing for it, then whether the outcome is something acceptable or satisfying is something fans will have to wait and see.