At long last, Build a Rocket Boy Games Studio’s debut game,MindsEye, is finally here. In this newGTA-like game, players will get to explore the streets and skies of the city of Redrock, navigating thedystopian sci-fi worldMindsEye, where AI and other autonomous technology have become mainstream.

As players experience Jacob Diaz’s journey inMindsEye’s main missions, venture into community-made side missions, or free-roam throughout the game’s open world, there are a few particular unwritten rules that the game doesn’t explicitly explain.MindsEyeplayers would be wise to learn these unwritten rules before starting their adventure in Redrock and ultimately learning them the hard way.

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The Unwritten Rules of MindsEye

MindsEye Draws the Line at Auto Theft

Despite beingfrequently described as a ‘GTAclone,’MindsEyeis missing one key feature that prevents it from living up to this competition: stealing cars. Of all the crimes that players will commit throughout the missions and while free-roaming the city inMindsEye, for the most part, stealing pedestrians' vehicles is off-limits.

Traffic Laws Are Only for NPCs in MindsEye

While players won’t be able to run around hijacking most of the vehicles and drones inMindsEye, one staple ofGrand Theft Autostill rings true: players don’t need to bother obeying the traffic laws. This is especially true when it comes toMindsEye, given the lack of a wanted system. There might still be the occasional hostile NPC who takes offense to players’ reckless driving, but most missions will need players to act with timeliness that can’t be achieved when stopping at every stop sign, or even sticking to public roads like the NPCs do.

However, even though traditional, real-world traffic laws are completely optional, players should still exercise caution when driving or flying aroundthe city of Redrock inMindsEyefor the sake of protecting their vehicle. Since not just any vehicle can be commandeered, players will want to prevent their own vehicle from being destroyed. Otherwise, traveling across the massive city on foot is much less convenient.

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Open World Free-Roaming and Side Content in MindsEye Are a Separate Game Mode

After beginning Jacob Diaz’s journey inMindsEyeand getting a taste of the city of Redrock, it’s only natural for players to want to explore the city and get a closer look at the game’s unique world. Unfortunately, though, there are often invisible boundaries or time limits within the main missions throughoutMindsEyethat will cause the player to instantly fail a mission and reset to the closest checkpoint when attempting to free-roam between missions. So, players might want to wait to give the city a proper tour until unlocking the designated free-roam mode.

Free-roam is unlocked by completing story missions, and it can be found in the ‘Play’ section, where players can find other side content, like the upcomingHitmancollaboration mission inMindsEye.

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Another important distinction between the main story and side content, likefree-roaming inMindsEye, is that progress doesn’t carry over between these two core game modes. In general, the side content is a self-contained experience where players can compete for high scores on a global leaderboard, but nothing unlocked for characters in side content can be carried over to Jacob Diaz in the main game, or vice versa.

Fallen Enemies Are an Easy Source of New Weapons in MindsEye

Throughout both the main story and side content, defeated enemies will be one of the best ways to obtain better weapons inMindsEye. So, players should be mindful to walk near fallen enemies to occasionally retrieve new weapons or otherwise stock up on ammo. This is especially convenient in free-roam, where players are supposed to obtain new weapons from raiding an enemy outpost, as this can be easily skipped by getting lucky and looting it from an enemy instead.

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