While getting a full trailer and a release date forThe Outer Worlds 2was exciting, the Xbox Showcase deep dive was even more interesting, as plenty was revealed about the game’s different features and systems. This went a long way in showing howThe Outer Worlds 2has evolved from its predecessor, with just one example being the radio that will be very familiar to fans of an iconic franchise.
The addition of radio stations inThe Outer Worlds 2is a feature clearly inspired by theFalloutgames, with one of thebest uses of radios inFalloutbeing seen inFallout: New Vegas, which was also developed by Obsidian. The radio stations inFalloutplay genre-savvy music, create immersive atmospheres, provide lore, and add a layer of storytelling unique to that series. WithThe Outer Worlds 2,Obsidian could takeFallout’s radio even further, evolving it to fit the studio’s narrative style and universe while expanding the role radios play in worldbuilding and the player experience.
How Fallout Uses Its Radio
It’s unclear how exactly the radio will be used inThe Outer Worlds 2, though it is possible to speculate based on current info. Obsidian is clearly drawing from thisFallouttradition, but will likely tailor it to suitThe Outer Worlds 2, a satirical sci-fi setting with distinct factions competing for control. The new radio system is designed around three faction-specific stations representing The Protectorate,Auntie’s Choice, and The Order of the Ascendant, and each will spin the player’s actions to suit their agendas. Each station offers around 20 original songs that capture the faction’s personality and ideology, blending music with propaganda, announcements, and humorous jingles.
HowThe Outer Worlds 2 Could Expand Fallout’s Radio
While the announced features already highlight some exciting things for the radio to prevent it from becoming repetitive, there’s room for more uses that could takeThe Outer Worlds 2’s worldbuildingand gameplay further. Possibilities include: