Summary
The Finalshas introduced a new limited-time game mode called Heavy Hitters, which transforms the first-person shooter into something much more akin to aSuper Smash Bros.style of gameplay. Available inThe Finals' 6.9.0 patch, Heavy Hitters eschews gunpowder and lead for a melee-focused team approach to combat, with the goal of knocking all opponents over the edge of a building’s roof.
Thebig Season 6 update forThe Finals, titled Rising Stars, was released on March 20 and has already introduced a lot of new content to the game. New additions include the Team Deathmatch as a permanent feature, with six different arenas to choose from, providing players with a fresh set of progression rewards and leader board rankings. Another big feature introduced in March was the inclusion of new weapons, including a minigun for the Heavy class.

Heavy players inThe Finalsare now getting some extra attention with the release of Heavy Hitters, as the five-on-five team-based game mode that hands every player the same melee-centric loadout, with sledgehammers being the primary focus. The main difference between this game mode and standard gameplay inThe Finalsis that players cannot be eliminated by running out of health. Rather, they will have to be ejected from the playable area by force, and the knockback power of weapons used against them will increase as their health level drops, allowing for some gravity-defying hits. Players will also be able to make use of Goo Grenades, Anti-Gravity Cubes, and Jump Pads as they strive for dominance in the new game mode.
The launch of the new game mode also means the addition of a new destructiblearena inThe Finals. Although Heavy Hitters will be limited to just one location, the floating construction site setting of the Pop Drop Arena provides players with plenty of areas from which to try to launch their opponents over the edge and achieve victory. Players will also be able to unlock some unique rewards by participating in Heavy Hitters matches, including the Legendary Hammered On Juice Sledghammer and King of the Sip Headwear.
Since sledgehammers will be taking center stage among the locked-in loadouts, there are also some new options for customizing theseweapons inThe Finals. New skins for sledgehammers include the addition of some less conventional weaponry and include a green and red plastic-looking toy hammer and a watermelon impaled on the end of a tree branch, along with some more traditional looks featuring menacing wood-and-metal variations.
The Finals Update 6.9.0 Patch Notes
Get ready to bring the pain in HEAVY HITTERS, a high-impact Limited Time Event where everyone plays with a loadoutbuilt for bonking and bouncing! Grab your Sledgehammer and start swinging in this 5v5 Platform Fighter mode. The only way to win is to knock your opponents clear off the edge of the all-new Pop Drop Arena!
Expect intense action, aerial chaos, and heart-pounding showdowns, all fueled by the explosive energy of OSPUZE and their fierce new flavor: Tiger Juice. Complete contracts to unlock fun rewards and earn your stripes!
This mode is raw power and pure momentum, so savor the flavor while it lasts! It’s time to go wild.*
*Do not consume more than the recommended maximum dose.
Boosters Activated!
We’re getting close to the finish line! XP DASH is live and running now through the end of the Season. It’s your chance to accelerate your progress with bonus XP and Fans!
Whether you’re catching up or charging ahead, this is the boost you’ve been waiting for. Stack those rewards and finish strong!
On your mark, get set, DASH!
Fight for the Right to Rebrand!
Who are you fighting for?
New Twitch Drops
We’ve got a whole new set of drops to set your loadout ablaze! Watch any stream of THE FINALS on Twitch and unlock the all-new Broadcast Blaze weapon skins.
Whether you’re here for the plays or the style, don’t miss the chance to claim them all!
Watch your favorite Contestant and cheer them on from the bleachers!
Arena News
The tides have shifted:
The water in Kyoto won’t be slowing you down anymore! Move freely through the water like the aquatic creatures you’ve always wanted to be!
P.E.A.C.E. was always an Option:
Into the woods without delay, but careful not to lose the way. The P.E.A.C.E. Center has been officially added to Team Deathmatch! Time to jump back in and answer the age-old question: If a Contestant falls in a forest and no one is around, do they make a sound?(Yes they do. It sounds like coins.)
The End of Endless Effects
We’ve finally tracked down and eradicated the root cause to one of the most persistent and annoying bugs in the game: a complicated but infuriatingly common series of events (only sometimes) could cause the cue states of effects to persist forever. It took nearly six whole seasons to pinpoint the catalyst but we’ve finally cracked the case! This issue caused all sorts of visual irritants to be “stuck” to players, like burning, Invincibility (just the visual state), Detection (AKA opponents constantly being tracked) and all the rest! Game-breaking? Occasionally. Annoying?Always.
We’re so relieved to introduce this fix, so no enemies are permanently tracked through walls, and no more teammates constantly on fire!
Here are the “no-longer-lingering” effects:
It’s Sledgehammer Time!
In honor of Heavy Hitters, you’ll find a host of hammers for you to choose from! ensure to equip one on a selected Heavy contestant before entering the event to spawn into the Arena with your personal favorite!
OSPUZE Tiger Juice also has a few more accessories that’ll help you release your inner predator and remember this event forever!
And of course, there are plenty of Balance changes, fixes, and content updates to read about below:
FAMAS
KS-23
Dev Note: These changes make the KS-23 much more accurate while in various movement states, hopefully increasing its viability
M11
Melee Weapons
Dev Note: We believe this change significantly improves the reliability of melee combat, but we’ll continue to monitor melee and make further improvements based on what we see.
Weapons
Dev Note: This fix also means that Riot Shields now more reliably block melee attacks, although the first person perspective can make it hard for players to tell when a swing hit them from the side versus directly hitting the shield. We’re hoping to further improve that issue in future.