TheMass Effectfranchise is one of gaming’s most beloved, and for good reason. With over a decade passing since theconclusion of the originalMass Effecttrilogy, it’s becoming clear just how ahead of their time those games were, and how well they measure up against even the most impressive modern-day, AAA games.

Interest inMass Effect, which waned after the poorly receivedMass Effect Andromeda, was reinvigorated a few years ago thanks to theMass Effect Legendary Edition, which includes remastered versions of each game in the original trilogy, complete with all their original DLC. This definitive and cost-effective bundle opened the floodgates for a new generation of gamers to enjoy the enrapturing journey of Commander Shepard, but for those who have yet to take the plunge into this space opera series, there are a few common pitfalls to keep in mind for an optimal experience.

Mass Effect 3 Tag Page Cover Art

The Biggest Mistakes Mass Effect Players Can Make

Skipping Side Missions, Especially in Mass Effect 2

Side missions are commonplace in RPGs, but their importance can vary widely depending on the game. For instance, anRPG likeAssassin’s Creed Shadowshas a bevy of optional content to explore, but most of it is inconsequential; whether the player completes these side missions has little impact beyond the accumulation of more XP, upgrades, and the like. This is not the case in theMass Effecttrilogy, where side missions can often have long-lasting consequences, good and bad, that reverberate throughout the entire trilogy. This is especially the case in the second game, where neglecting character-specific side missions can lead to a dramatically different finale.

Putting Off Time-Sensitive Missions

In a similar vein, it’s important to be mindful of the passage of time in thefirst threeMass Effectgames. While it’s common for video game stories to make vague mention of time limits to inject their narratives with a sense of urgency, it can be hard to know when this actually matters to the player. In theMass Effectgames, there are several narrative touchstones that can change depending on how long the player takes to embark on a specific mission, so when characters mention that time is of the essence, it’s best to believe them.

Mass Effect’s combatisn’t terribly complex, but it does follow a consistent rock-paper-scissors scheme: certain enemies will be weak to the Overload ability, for instance, while others are especially vulnerable to Reave. Thus, having a strong understanding of party members' powers in relation to Shepard’s own (which depend on their class and level), coupled with a strong understanding of a mission’s likely enemy types, can pay dividends on the field.

When in doubt, a party with the most diverse range of abilities is usually a safe bet.

Not Committing to Paragon or Renegade

Mass Effect’s morality systemis one of its most dated features, but it nevertheless plays a significant role in the overall gameplay and narrative experience; the virtuous Paragon player can have a remarkably different impression of theMass Effectstory than the stone-cold Renegade. Since many important dialog options can only be accessed with especially high Paragon or Renegade ratings, it’s better to stick with one ideology instead of trying to play the middle.

Trying To See Everything in One Playthrough

Replayability is the name of the game inMass Effect. It’sa choice-based series, after all, so making every possible decision in a single run is not only suboptimal, but impossible. As such, it’s best forMass Effectplayers to stand by their decisions and roll with the punches, rather than second-guessing or trying to get the “perfect” playthrough. Things might not turn out the way they expected, and they may even suffer some severe losses, but that’s what a second, third, and fourth playthrough are for.