TheMusketeerinCrystal of Atlanis a very fun class to play in the early opening hours of the game, but the skill trees can seem a little overwhelming at first, with so many versatile options for players to pick. Being a ranged class with lots of mobility, it is great for damage-dealing, and is capable of dealing large amounts of Burn damage.
Of course, as with any class, the right build is essential. Here is a recommended early game selection of skills for the Musketeer and what players should do for their specialty class inCrystal of Atlan.
The Best Musketeer Skills in Crystal of Atlan
As a Musketeer, players will startwithLevitating Shot, Flame Burst, High-Explosive Landmine, Slide AttackandAerial Bombingas their main skills. The best attacks to concentrate on areFlame BurstandSlide Attackfor easy AOE damage, as well asAerial Bombing.
The best passive talentsfor this build are those that improve the key skills.Fast Pursuitenhances the ending of Slide Attack, allowing for three additional hits after casting Slide Attack letting players extend the knockdown from the initial hit. This is a great choice for keeping the combo meter going and extending crowd control effects on smaller enemies.Improved Thickened Gasolineenhances Flame Burst’s range and burn damage, making it a must for the early game. The puddle will be larger and deal larger burn ticks with this talent picked.
There are also a couple of other passive skills to look at, the main one beingGun-Fu,which raises critical hit damage for all damage sources. Gun-Fu’s passive will apply to any damage-dealing attack, so this is a must-have for all builds.
Until Level 15, the best skills to put the most points into should beFlame Burst, Slide Attack,andAerial Bombing.These will be the three main damage-dealing sources for heavy AOE. Then, verify to put all four points into Gun-Fu for high critical damage as well. At Level 10, players will gain access to two extra skills. While they are not entirely necessary,Spiral Cutdoes offer AOE damage and will debuff the enemy with a Weak Armor Break effect, letting them take additional damage. It’s a decent choice for certain weapons that offer additional critical damage and builds centered around debuffing the enemy.
Depending onhow players want to build their Musketeerin the early game, they may want to change out Flame Burst or place more emphasis onLevitating Shotfor more crowd control, as Levitating Shot also executes a knockdown that stuns enemies. This results in more straight physical damage over Flame Burst, which only casts a Scorching effect with no knockdown. Putting more points into each skill enhances its damage and effects, so it is best tochange point allocationsto see what works the best in what situation players can end up in.
The Best Branch Class For the Musketeer
At Level 15, players will gain access to a Class Branch quest. This will allow them toselect a specialty class, which will unlock a unique set of skills and weapons. For the Musketeer, these two options are the Gunner and the Bounty Hunter.
Bounty Hunter
TheBounty Hunteris centered around agility and positioning, with a passive ability that lets players gain movement speed after dodging an attack. The Bounty Hunter also gains an elemental buff — Ice, Fire, Electric, or Dark — and can deal damage with that element. This class is very flashy, with fast, agile movement and attack speed. Combined with a late-game passive that boosts damage after performing 20 successful hits, this is a decent choice for players that build from repetition of hits rather than one-off, big attacks that deal damage in bursts.
Gunner
TheGunneris a stance-based class with a heat gauge that allows players to build up damage as the gauge gets higher. The Gunner has three different modes that change how the basic attack functions based on the heat gauge. These include a melee mode, grenade mode, and electromagnetic mode. This class thrives on managing resources and keeping the heat gauge up to deal the most damage, and makes for an excellent choice for doing damage at any range due to the versatility of each stance. All in all, the Gunner is a solid choice for solo players with the huge versatility of range and melee, making itthe best class to pickfor later dungeons for solo runs or even in groups.
If players want the best variety of utility and power,the Gunner is the better choice of the twodue to heavy AOE and varying status damage being available from different attacks and stances. Gunners also make excellent solo running classes, due to how strong they are with crowd control and how much damage they deal to large crowds at any range.
For other details onCrystal of Atlan, go check out some early game tips like thebeginners' guideand other class guides like thePuppeteer.