Stranger Than Heavenis shaping up to be a fascinating upcoming project from Ryu Ga Gotoku, with theLike a Dragondeveloper seemingly aiming to portray quite an ambitious story. Fans were first made aware of the project in late 2024, with its reveal trailer appearing under the working titleProject Century, though a second trailer during the recent Summer Game Fest painted a much clearer picture of the game.
Despite its clear similarities to other RGG games,Stranger Than Heavenalready stands out thanks to its decidedly gritty aesthetic and gameplay, with its period settings being another great way to add some immediate distinction to the project. However, this recent second trailer for the game also makes it clear thatStranger Than Heavenwill continue the lingering trend of Ryu Ga Gotoku re-using major assets across its games, although it seems as if the title is unique enough in its premise that this will end up being a positive as opposed to a negative this time around.
Stranger Than Heaven’s Reused Locational Assets Could Be a Risk That Pays Off
The two current trailers forStranger Than Heaventake place in 1915 and 1943 respectively, giving the impression of a wide-spanning story that is theorized to cover 100 years. While a lot of mystery still exists around the project, the recent Summer Game Fest trailer forStranger Than Heavenseemingly confirms that the game will belong to the same narrative universe asthe famousLike a Dragonfranchise, particularly through the trailer’s portrayal of a 1943-set Sotenbori.
Sotenbori is an extremely prominent location throughout theLike a Dragonfranchise,arguably being second only to Kamurocho, with the river, bridges, and even signage of the location matching up quite clearly withStranger Than Heaven’s second trailer. This essential confirmation of a shared timeline has excited many fans of the project, although the presence of Sotenbori as a re-used location plays into the growing opinion of Ryu Ga Gotoku relying too heavily on reused assets for its titles.
Of course, it is worth noting that a 1943 portrayal of Sotenbori will inherently be much different to what fans have seen before, allowing RGG to put a distinct spin on the classic location that will really make it feel distinct and fresh in many ways. Other majorLike a Dragonspin-offs like the verywell-receivedJudgmentgameshave found success without this benefit, withJudgmentand its sequel standing on their own two feet narratively and gameplay-wise despite reusing the likes of Kamarucho and Yokohama as major locations.
Ryu Ga Gotoku is defined by its impressive turnaround of projects, and this is largely possible thanks to the studio’s approach to reusing certain assets across games.
Stranger Than Heaven’s Unique Animations Might Be a Great Equalizer
Seeing Sotenbori in such an older state will be a fascinating prospect for long-time fans ofLike a Dragon, with the trailers forStranger Than Heavengoing against the more controversial elements of Ryu Ga Gotoku’s approach to reused assets. While locations can be reused across different stories, the reused animations for things like combat and exploration are often a source of controversy for RGG games, andStranger Than Heaven’s trailersgo out of their way to show several new dynamic fighting animations to dissuade this potential criticism.
For example, the first trailer forStranger Than Heavenshowcased some brutal killing blowsthat the player can execute against foes, with this being a major deviation from past RGG experiences, being just one more way that the project can set itself apart. While at least some of the locations inStranger Than Heavenmight owe their origins to theLike a Dragonfranchise, the potential shared timeline between the two IPs opens up a world of interesting possibilities, with the game’s unique narrative, combat, and time period surely being enough to make its locations feel as fresh as ever.