Summary

One of the strangest indie titles of the year,Baby Steps, will be released for PC and PlayStation 5 on September 8. Former PlayStation boss Shuhei Yoshida has expressed ample excitement for the title, with the legendary gaming personality previously going on record to compliment theindie gameand its instantly recognizable humor.

Baby Stepshas already captured the internet’s attention with its ridiculous premise. In the upcoming game, players will venture beyond the stifling confines of their basement and will be tasked with, as the title would imply, putting one foot in front of the other to explore the world. Featuring cumbersome controls and plenty of crass humor, the game is already something on many streamers' wishlists, withBaby Stepssharing a developer with the notoriousGetting Over It with Bennett Foddy. AfterBaby Stepswas delayed in late 2024, fans wondered when it would finally hit shelves, and the answer is finally here.

Devolver Digital

During the June 2025 PlayStation State of Play, Devolver Digital confirmed thatBaby Stepswould launch for PC and PS5 on September 8, with a new trailer sharing more of the literal walking simulator’s hilarious gameplay. While plenty of gamers looking for a challenge are eager to guide protagonist Nate to the peak of a massive mountain without tumbling back to the bottom, one fan in particular has made his love of the indie title known. In May,Shuhei Yoshida namedBaby Stepsas his most anticipated indie gameof 2025, noting that the game stands out to him because of its bizarre concept and awkward controls. Yoshida is an advocate for more unique and experimental games, andBaby Stepscertainly fits the bill.

Baby Steps Release Date

Baby Stepswill seamlessly fit into a specific niche, with theseentertaining yet pointless gamesfinding favor in recent years, particularly in the streaming community. Fans love nothing more than watching their favorite online celebrities rage-quit during a particularly rough run ofGetting Over It, andBaby Stepslooked primed to deliver the same white-knuckle gameplay, with each step potentially being the player’s last before losing hours of progress, only to start at the very beginning of the climb.

In late May,Yoshida offered a warning about gaming subscription services, stating that their rise in popularity could make it more difficult for smaller studios to be noticed. Going forward, Yoshida said, more daring and experimental titles need to be allowed to compete side-by-side with triple-A releases in order for the game industry to advance in a meaningful way.