Summary

Turn-based battle systems have added a lot of new mechanics and tweaks over there many years and decades. One of the coolest introductions came withSuper Mario RPG: Legend of the Seven Starson the SNES. With it, players gained the ability to counter enemy attacks and to enhance their own attacks with timed button presses.

Grandiais largely credited for adding turn orders tocombat on the Sega Saturn. Then there were the games that added combo attacks with party members. Who was the first to do that, and what games have followed suit? Here’s a ranking of the best ones based on how involved these combo attacks are.

Summoning sharks in Like a Dragon Pirate Yakuza in Hawaii

8Like a Dragon: Pirate Yakuza In Hawaii

A High Seas Action

Most of theYakuzagameshave some sort of team attack, andLike a Dragon: Pirate Yakuza in Hawaiiis the latest entry. In battle, players can raise their Heat Gauge to perform special actions like bashing an enemy into a wall. If an ally is close by, the two characters will link for a combo with the Heat Gauge, and these attacks are wild and often funny.

The combo with Masaru will involve a lot of knives, for example, as he is a chef, and it almost ends with a knife in Masaru’s face. Cooler yet, Goro can get specials that are flashier, involving summoning mythical creatures. Overall, the movesets in the game are wild.

Fighting enemies in Xenoblade Chronicles 3

Xenoblade Chronicles 3added a system where two characters could fuse, creating a mech-like form knownas an Ouroboros. The form and powers depended on which two characters fused together in a process called Interlinking.

For example, Noah and Mio could Interlink, and they were the two male and female leads of the game. Besides Interlinking, if players used their skills on the hot bar correctly, they could create a chain of attacks with other party members to throw enemies off balance, giving the idea of combos a more strategic application.

Xenoblade Chronicles 3 Tag Page Cover Art

Kingdom Hearts 2added a lot of new techniques over the previous entry to keep combat more engaging. Fighting monsters would raise the Limit gauge and Limit abilities, depending on who was in the party.

For example, in a world based on Hercules, Olympus Coliseum, players could add Auron fromFinal Fantasy 10to the party. Sora’s Limit technique with him was called Overdrive, which was a nod toFinal Fantasy 10, as that’swhat Limit Breakswere called in it.

Using Overdrive in Kingdom Hearts 2

Metaphor: ReFantaziowas much more than just a Persona game set in a medieval fantasy setting. It used a lot of new ideas that thePersonateam had never tried before, likea class system called Archetypes.

Every Archetype had a skill tree to unlock new abilities, and when they were unlocked, there was potential to create a Synthesis Ability. Certain Archetypes combined with others, opening up abilities that would never appear on their own, like Blizzaton, a very powerful ice spell. Archetypes were not tied to one character, so players didn’t have to worry about restrictions.

Kingdom Hearts 2 Tag Page Cover Art

Final Fantasy 7 Rebirthhad a similar sounding combo system toMetaphor: ReFantazio,called a Synergy. Every playable character had a skill tree,and Synergy Abilitiescould be unlocked this way. For example, Tifa had one called Leaping Strike, and there were two possible ways this attack would play in battle.

If she initiated it with Cloud or Red 13, Tifa would be flung into the air. If she linked with Barret, Aerith, Yuffie, or Cait Sith, then the attack would involve an uppercut. Most Synergies operated like this so that they weren’t limited by just two specific party members linking up.

Fighting a battle in the Regalith Grand Cathedral dungeon in Metaphor ReFantazio

Sea of Starsborrowed from a lot of greatRPGs from the 90sas a throwback, but it wasn’t just a nostalgia play. The game itself was wonderfully realized by an indie team, from its pixel art to its music to its battle system.

Every character could time their attacks and defenses in battle, and there were double and triple special attacks. Some combos were better than others, which helped players decide who to keep in the party and who to switch out.

Metaphor ReFantazio Tag Page Cover Art

Chrono Triggerwas a trendsetter on the SNES, from monsters appearing in dungeons to its combat system. From weapon-based specials to magic, everything was categorized as a Technique or a Tech. Besides single Techs, there were Double Techs and Triple Techs, which combined party members for special attacks, which is where Sea of Stars got the idea.

One early one is called Fire Cyclone between Crono and Lucca, which turns Crono into a spinning tornado of fire that can target multiple enemies, and these moves only get wilder.

Cloud and Tifa performing a Synergy skill in Final Fantasy 7 Rebirth

Mario & Luigi: Superstar Sagaimproved upon the ideas thatSuper Mario RPG: Legend of the Seven Starsstarted. Players could control Mario with the A button in battle and Luigi with the B button to both attack and counter enemies.

All of their special attacks were combo moves that incorporated classic elements from the franchise into battle, such as kicking Koopa Shells or blasting Fire Flowers. As this brotherly series of RPGs went on, these moves would only get more complex and wacky, but it’s hard to go against the original game as it is a masterpiece from top to bottom.

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Fighting a boss with a combo in Sea Of Stars