Summary

Pokemon TCG Pocketplayers are discussing the current cadence of the game’s releases, and it seems that many are feeling overwhelmed. While the game has been quite popular, that doesn’t mean that there isn’t room for improvement inPokemon TCG Pocket.

Pokemon TCG Pockethas already seen a lot of success, with the game celebrating 100 million downloads by February, just four months after the game reached players.Pokemon TCG Pocketalso made over $400 millionin revenue within two months, which is remarkable, but that number also underlines part of the issue players are having with the game right now.

Pokémon Trading Card Game Pocket Tag Page Cover Art

Pokemon TCG Pocketplayer blizzardplus shared their complaint about the game’s release cadence on Reddit, and others have shared their thoughts on the matter. Through a meme featuringThe Incredibles, the player mused about the reaction to learning that anewPokemon TCG Pocketset would be releasedevery month, at first delighting in the news. But by 2025, the attitude had shifted, with the meme reflecting Mr. Incredible now looking horrified by the realization that the monthly releases were still coming. Keeping up with the regular releases and trying to “Catch ‘em all” has apparently exhausted some players, and some feel burned out by the game.

Pokemon TCG Pocket and FOMO Going Hand-in-Hand

Players in the comments have shared similar thoughts, though some have also argued that they’re not surprised by the way the game is being run. One fan said that the cadence is being kept at a level where free-to-play players are struggling to keep up, while those who spend money on thePokemon TCG Pocketpremium passcan largely achieve their goals and get what they want. Another player suggested that FOMO, or fear of missing out, is simply to be expected in a title like this, as it’s part of the way that F2P games generate cash on a regular basis.

With that said, some players have particularly shown frustration that the game is likely to experience the samepower creep as other mobile gamesover time, intensifying the problem at hand. Power creep can make previously powerful cards and decks nearly useless, meaning that players have to keep making an effort to get as many cards as they can to keep up with the meta. Whether this means committing to the grind, spending cash, or both, the fact that a portion of the playerbase is already showing signs of fatigue less than a year into its launch is troubling.

Mobile games have to walk a fine line between making money and ensuring their playerbase isn’t driven away. However, it’s not clear if the game will make any adjustments to how quickly it releases cards, or the luck and rarity involved.