The launch of theNintendo Switch 2is poised to be one of the biggest gaming moments of the year, but the brand-new console hasn’t been free from controversy. Since the announcement of theSwitch 2back in January, many fans of Nintendo have been eager to find out more about the Switch successor. As part of the announcement, it was teased that additional information would be revealed in April during a Nintendo Direct event dedicated to the console.
Once April arrived, the excitement was palpable. New game reveals, likeMario Kart WorldandDonkey Kong Bananza, brought forth excitement, while other details proved incredibly divisive. One of the most controversial of Nintendo’s decisions with the Switch 2 is the use ofgame-key cards. This method of releasing specific games for the Switch 2 has ignited a lot of anger from fans who are worried about the industry’s continuing push for digital-focused releases over complete physical copies.
The Nintendo Switch 2’s Game-Key Cards Ignite Further Concern About the Loss of Physical Media
What Are Game-Key Cards?
In short, game-key cards don’t contain the full data of a game. These game-key cards are sealed in a normal package, but instead of actually holding the game inside, it holds a card that unlocks and downloads the full data via the internet once inserted into the Switch 2. One of the biggest criticisms from Nintendo fans is that this is essentially paying for a box and not actual ownership of a game, which is a major concern that is growing as the industry evolves. Of course, it’s important to note thatgame-key cards are for third-party titlesexclusively, but it’s still a blow to Nintendo fans who prefer to collect physical copies of games.
Another controversial decision by Nintendo has been the Switch 2’s GameChat. After March 2026, players will need a Nintendo Switch Online subscription to use it.
Recent Comments From Nintendo Give Insight Into the Use of Game-Key Cards
Doug Bowser, the head of Nintendo of America, recently spoke with IGN and explained the reasoning behindNintendo’s game-key cards. He stated, “In the immediate future, physical games are still a key part of our business.” Continuing, Bowser claimed, “Game-key cards are a way that our publishing partners are able to bring more content onto the platform, deeper and larger, more immersive content on the platform.” While the reasoning is understandable, it has still left a lot of Nintendo fans sore.
It’s a difficult situation, since, on the one hand, it could be seen as a good thing that publishers are able to release muchlarger games on the Switch 2. However, on the other hand, continuing to move away from physical media is bound not to sit well with certain fans.
Gaming isn’t the only industry facing a physical media shake-up. Netflix has chosen to removeBlack Mirror: Bandersnatchfrom the platform with no plans to archive it or produce physical copies.
The Decline of Full-Blown Physical Releases Continues to Worry Gamers
Nintendo isn’t alone in this controversy. Leading up to the launch ofDoom: The Dark Ages, players begancanceling their pre-ordersonce they realized that their physical copies would only hold a small portion of the game’s data.Doom: The Dark Agesstill requires an 85 GB download in order to play, which immediately ignited outrage once word spread about the planned physical release.
As of now, there’s no telling if the backlash from consumers will deter companies like Nintendo from embracing inventions like game-key cards. Overall, it saves companies money, so this shift is unlikely to slow down. Only time will tell just how prevalent game-key cards will be for Switch 2 releases, but right now, this release method has proven to be one ofNintendo’s most controversial movesto date.