Summary

Game Rant can exclusively share a newLost in Random: The Eternal Diedeveloper diary, revealing more about the roguelite’s dark and cozy world and characters. This behind-the-scenes look at the upcoming title arrives mere days ahead ofThe Eternal Die’s release.

Developed by Stormteller Games, formerly known as Thunderful Gothenburg,the firstLost in Randomgame made wavesin 2021 with its distinctive blend of action elements, dice-based gameplay mechanics, and a Gothic-inspired aesthetic akin to a storybook nightmare that’s equal parts eerie and charming. A follow-up game, subtitledThe Eternal Die, was announced in summer 2024 and is scheduled for release next Tuesday, June 17.

Lost in Random_ The Eternal Die tag page cover art

With just days remaining before release, Stormteller has shared its fourth and finalThe Eternal Diedeveloper diary, which Game Rant can exclusively reveal. The video features 3D character artist Tommy Karnerfors, who sculpted and textured all the game’s characters, among other contributions. AlthoughtheLost in Randomsequel shifts genres, it preserves the dark yet cozy aesthetic of the original. “We chose to keep the art style because it’s simply adorable,” Karnerfors says.

Lost in Random: The Eternal Die Embraces Weird Motifs

The world ofLost in Randomincludes many surreal elements that don’t make much sense on the surface, the artist explains. Karnerfors views this as central to its appeal—particularly because it ties into a key reason many people play games: escapism. The sequel continues this design philosophy, fully embracing weirdness, silliness, and coziness alike.

Lost in Random Sequel Features 4 Worlds

Karnerfors confirmed thatThe Eternal Diewill feature four worlds, each with a distinctive aesthetic. Recalling the development process, the artist revealed that the first setting Stormteller created was a castle with an eerie, ghostly vibe. The second world went through “many iterations” before the team settled on a dark swamp. For the third world, the studio chose “ice, snow, and metal” as its defining elements. Karnerfors said the goal was to create a setting that contrasted as sharply as possible with the previous two. The game’s fourth and final world has a surreal, Salvador Dalí-like atmosphere. It blends floating platforms with unusual elements like tentacles and chess pieces to produce a highly unconventional design.

We chose to keep the art style because it’s simply adorable.

Lost in Random The Eternal Die promo gameplay screenshot (3)

Stormteller’s next title will be simultaneously released for the PS5, Xbox Series X/S, Switch, and PC. Additionally,Lost in Random: The Eternal Diewill be a day-one addition to Xbox Game Pass, available via the Ultimate and PC tiers of Microsoft’s subscription service.FBC: FirebreakandCrash Bandicoot 4: It’s About Timeare also coming to the XGP catalog on June 17.

Lost in Random The Eternal Die promo gameplay screenshot (4)

Lost in Random The Eternal Die promo gameplay screenshot (5)

Lost in Random The Eternal Die promo gameplay screenshot (2)