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Crystal of Atlanlets players choose between 5 core classes at launch. One of these launch classes is the Swordsman. There are numerous melee-focused classes in the game, withthe Fighter as a highly mobile one. The Swordsman by comparison, acts as the more stalwart option, able to pull enemies closer to them and lay on the damage up close and personal.
Each class can branch into at least 2 different options. For the Swordsman, there is the exceptionally fast-striking Magiblade, and the slower, damage-mitigating Berserker. If neither the Swordsman nor the Fighter sounds promising,there is also the Puppeteerto consider — although they are more mid-range.
How to Play Swordsman in Crystal of Atlan
Players will always want to be in melee range of an enemy at all times. This is because the Swordsman does not have any ranged options, choosing to leap into battle. They even have a skill that can increase this leap.
A good rotation would involvestarting with Blade Anchorto pull groups of enemies closer. Players can then useUpward Slashto juggle these enemies for plenty of damage. Players should invest skill points into these skills whenever possible, as well as other skills that will enhance them.
Mountain Crusherlets players leap towards enemies and deal a high amount of damage. Players will want to increase their jump distance so that they can use this to close the gap faster when leaping out of one enemy group to land on another one. This can allow for the highest DPS in an encounter, especially since players can use their Blade Anchor afterward and follow up with their Upward Slash.
The Swordsman is not indomitable and can still take a lot of damage. Players will want to watch for telegraphs and incoming projectiles and use their dodge to get clear of any incoming damage. Once clear of danger, they can use Mountain Crusher to leap right back into the crowd.
While players will see many Swordsman that look like them, rest easy knowingcustomisation is a thing that comes later.
Should You Choose Magiblade or Berserker in Crystal of Atlan?
New players will learnabout branching classes once they hit Lv 15. Hitting this level will trigger a quest where they will be able to branch into new class options. Each having a much larger skill tree, and will be a significant improvement over the base Swordsman. Some players may favor the Berserker, and some will favor the Magiblade, but it might not be apparent which to pick.
Players will choose one of these branches at the end of the quest, but they can change at any time. This means they can have ample play time with both of them before their choice becomes locked in for good.
Berserker
Berserkers do not come online right away,which can make PvE a bit hardfor them. Players will need to play conservatively to gain 5 more levels until they can get their Ragefire passive. Once they have this passive, they will lose a portion of their health if they use a skill and gain a damage-mitigating shield.
Players are free to try out the various skills of the Berserker, but the general focus will be to build towards gaining Crimson Barriers to tank damage without needing to worry about running away. The less health the Berserker has, the more damage they deal. Be very aggressive and destroy enemies point-blank.
Players will have a nearly identical playstyle as the Swordsman at Lv 15 but will add more devastating attacks as they unlock them down the line. Players can respec freely, so there is no limit to finding what skills are preferred for playing through the story.
Use the recommended skills button to see what the game suggests, as this will give players a near-optimized result and take the guesswork out of assigning skill points. Players cantest their builds in the Training Ground.
Magiblade
Building a Magiblade is a lot more technical but will offer more versatility and can bebetter for a solo experience. When it comes to playing through the story and not knowing what to expect, players will want to put their buff-generating skills at the forefront of their skill rotation. They will want to stack their multi-target skills to one button and some single-target skills on the other.
As players progress, they can make dedicated presets for their multi-target, single-target, hybrids, and other builds. They can then use these presets depending on the conditions of the stage they are grinding.
The Magiblade has both close and midrange strikes. Midrange skills can help them extend combos by moving into enemies outside of melee range, but the key aspect of the Magiblade is buff uptime. Players thatenjoy fast paced combatwill get a thrill from just how speedy the Magiblade can get.
Magiblade will get the Magic Imbument skill at Lv 40. This will be phenomenal and should be how they begin any skill rotation before engaging a group of enemies. This can change how some players will have been playing up till this point, but it will significantly improve results.