Summary

Intentionally or not, there has been a long time betweenSkyrimandThe Elder Scrolls 6in real terms, and this has raised a lot of questions about when it could be set.Skyrimbucked the trend that prior entries had established, withTES 1to4taking place during the reign of Emperor Uriel Septim, whileTES 5picked things up after 201 years. This opens the door to the possibility that the next game will have a similarly long time skip, but that might not be the best thing for a number of reasons.

Going by previous development timelines, multipleElder Scrollsgames could have been released since 2011, but in a world where development timelines are getting longer and studios are diversifying into multiple projects, it makes sense thatThe Elder Scrolls 6hasn’t materialized yet.

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GivenSkyrim’s monumental success all these years later, Bethesda might want to capitalize on it by exploring the Fourth Era further, returning to a familiar cadence of games being set a few years apart, although said long development timelines could cause issues with this approach. There are pros and cons to both approaches, and some may not be immediately obvious.

Should the Elder Scrolls 6 Take Place Close to Skyrim’s Timeline or Further in the Future?

The Case Against a Time Skip

Bethesda put a lot of time into making sureSkyrimfeels different from the Third Era, when the previous games took place. The year 201 is hundreds of years into a period of sharp decline, showing an Empire on its knees, elves being ascendent again, and Dragons returning to the world. In many ways, the Kalpic wheel is turning on itself, returning to a more chaotic Dawn Era, and there are a lot of ways that the studio could build on these developments. There are plenty of characters who could make a return and play important roles in the next game, the way Neloth did on Solstheim, including a few unlikely ones, such as Paarthurnax.

Many otherTESgames have taken place in completely different time periods to the main series, such asESO’s Second Era.

TheSkyrim Civil Waris one such example. Other conflicts like it will surely be erupting across other provinces. Hammerfell is ripe for one such war, and its independence in the Fourth Era could make for an incredible role-playing playground for factions to fight over.

The world is a very different place, and having a few games in one era would help construct a cohesive picture of this very different time period that contrasts with the Third and Second Era as seen in other games. A lot of fans want to see the Civil War resolved after more than a decade of uncertainty, and many players wouldn’t mind which side won, as long as they got closure.

There’s also the argument thatSkyrim’s time jump wasn’t handled well. Bethesda doesn’t seem to understand time, as a lot of dates in the Fourth Era timeline make clear. Why Winterhold is still a ruin 80 years after the Great Collapse makes no sense; how the Nords Imperialized so much in the space of 200 years despite a weakened Empire, and how Gelebor hasn’t gone totally crazy guarding theChantry of Aurielfor thousands of years alone are a few examples. Doing it again would probably cause more than a few inconsistencies to crop up again in the timeline, andSkyrim’s 200-year time skip could easily be shortened to about 50.

Bethesda’s other games have also received criticism about their timelines, such asFallout 4’s Ghoul child stuck in a fridge being one infamous example.

The Case for a Time Skip

Going forward in time much further, say, 50 to 100 years, could let Bethesda explore a very different time period. Players will be incredibly familiar withSkyrimat this point, and its time period has been explored a lot. By going further, Bethesda could add even more intrigue to the setting, showing thatTamriel inThe Elder Scrolls' Fourth Eramay be one of chaos and change, but it certainly isn’t stagnant.

While it’s possibleThe Elder Scrolls 6takes place five years afterSkyrim, it will release at least 15 years later, and repeating this development cadence alongside a shorter universe timeline could cause issues with returning voice actors, retaining developers, and keeping the world fresh and interesting. It is likely that plenty of developers have joined and then left Bethesda sinceSkyrim, hoping to work on anElder Scrollsproject, but never getting the chance to, and the natural turnover could cause problems with keeping the world cohesive.

Skipping forward in time could also bring back some of the weirdness that many fans loved in older games. Arguably,OblivionandSkyrimwatered downMorrowind’s weirdness, but a time skip to a much further point could give Bethesda room to change that, showing the world gradually adapting to a stranger time. As mentioned, diving deep into Kalpa lore shows how the world might be getting stranger again as things move back toward the Dawn, and a time skip would help to explore Kalpa theory by reintroducing more bizarre concepts such as Mananauts and the wild, storm-wreathed Nords again.

The Elder Scrolls 6 Is Still a Long Way Away

Todd Howard himself said that he doesn’t want to repeat the long gap betweenElder Scrollsgames again as, naturally, it has caused more than a few problems for the series.Skyrimhas become the eternal game, and while its staying power is legendary, it isn’t ideal for one of themost profitable games of all time.

Judging by most community reactions, there seems to be a split on how Bethesda should approach a time skip, but there are a few more voices seeming to advocate for staying close toSkyrim. It makes sense, asSkyrimis beloved, and many fans would rather stick in a familiar era than risk jumping too far ahead again. However Bethesda handles things, it’s clear thatThe Elder Scrolls 6will not be releasing soon, so there’s plenty of time to speculate.