Summary
Elden Ring: Nightreignplayers are having trouble getting used to the game’s controls due to some unexpected control changes from the originalElden Ring. Although most of the controls inElden Ring Nightreignare the same, some of the changes account for new abilities and updated tools, including consumable Sacred Flasks.
Released on May 30,Elden Ring Nightreignquickly became a successful titlewith more than two million copies sold on launch day.Elden Ring Nightreignfollows up on the tremendous success of the originalElden Ringwith a co-op twist where players, who enter the fray as Nightfarers, dive into the shifting lands of Limveld to fight the Nightlord. As Nightfarers, up to three players can team up to take on new and familiar bosses, with the gameplay mechanics of the original Elden Ring mostly intact. However,Elden Ring Nightreignplayers are having trouble adapting to some of the changes that developer FromSoftware made.
Elden Ring Nightreignplayers like The_Mudddler and Justanotherkiwi21 on Reddit are having trouble with the game, since the refillable Sacred Flask is now mapped to X or Square with the game’s default controller settings. In theElden Ring, the X and Square buttons are used for the “Use Item” function, so some players have experienced some muscle-memory confusion while attempting to useitems inElden Ring Nightreign. Instead of X and Square, the Use Item function is now set to the Up button on the D-Pad, which was previously used for the “Switch Sorcery/Incantation” inElden Ring.
Elden Ring Nightreign Players Are Having Trouble Getting Used to Control Changes for Items and Flasks
The change in controls can be especially jarring for players who spend hours playingElden Ringin preparation forElden Ring: Nightreign’slaunch. For example,Elden Ring Nightreignhas a “Surge Sprint” function mapped to L3, but a standard “Dash” option can still be used by holding down the dodge button. As a result, some players are still using the originalElden Ringsprint rather than the faster and more convenient Surge Sprint.
Some of these control changes have led to some ofthe “Mixed” reviews ofElden Ring: Nightreignon Steam, along with brutal difficulty spikes and the lack of balance in single-player experiences. Others are questioning the absence of a native voice chat feature inElden Ring Nightreign, since it could have helped players pair up with others more easily in the game. At the very least, FromSoftware is listening to player feedback, and there are plans to improve solo play for those who prefer to face the Nightlord alone.