Zombies mode inCall of Duty: Black Ops 6has returned with a ton of content for players to enjoy,including Easter eggs and countless secrets to uncoverthat continue the mode’s storyline. Among the highlights, the Treyarch team has brought back Grief mode.

This mode changes the core rules of the traditional Zombies experience that mostCall of Dutyplayers are familiar with, turning it into a team-based competition with various modifiers that can either help or hinder progress toward the objective and winning the match. With that said, here’s a complete breakdown of how Grief mode works inBlack Ops 6.

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What is Grief Zombies Mode in Call of Duty: Black Ops 6?

TheGrief mode inCall of Duty: Black Ops 6Zombiesis a4v4 indirect PvP modewheretwo teams of real players compete in the same match to surviveas many zombie waves as possible — waves that are more populated than in the Standard mode.Teams cannot damage each other directlywith weapons or equipment, but they mustoutplay the opposing team using Capture Zones and Griefsto weaken them and gain the upper hand.

While shooting enemies doesn’t deal damage, it can slow them down, making it easier for zombies to take them out. Melee attacks also push and slow enemy players, but this effect only applies during the actual attack. Additionally, players can’t pass through one another, allowing you to use your body as a blocker to disrupt opponents.

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The Grief Zombies mode can be played onany of the availableBlack Ops 6Zombies maps, including Liberty Falls, Terminus, Citadelle des Morts, The Tomb, and Shattered Veil.

To win a game of Grief,your team must be the last one standing, meaning all opposing players must be dead or downed at the same time. The mode includes respawn rounds every three rounds, allowing eliminated enemies to return — though with reduced gear.

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Black Ops 6 Grief Zombies Capture Zones, Explained

Capture Zones appear frequently during matches inBlack Ops 6’s Grief mode. Once activated, both teamscompete to eliminate zombies within the zone before their opponents. The HUD displays how many enemies each team and player must kill. Objectives may vary — fromgeneral kills to specific types like Critical Kills, Support and Equipment Kills, or Melee Kills. Players can choose to either focus on completing their objective quickly or disrupt the opposing team’s progress.

When a Capture Zone is secured, theteam that failed to capture it will be sent into a Grief. Griefs vary in effect, each introducing a unique survival challenge. These can include: Weapon Nerf, Ammo Drain, Zombie Ambush, Weapon Carousel, or Frozen. Learn how each one works below.

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