Summary
TheBladesinging Wizardis a new Wizard subclass added toBaldur’s Gate 3as part of the final patch. This subclass introduces a new combat style for Wizards, making them viable melee combatants while entirely retaining their spellcasting prowess.
Fortunately, there are several weapons inBaldur’s Gate 3that theBladesingingWizard can leverage to create a meaningful impact on the battlefield. For instance, a variety of weapons in the game grant buffs and special actions that the Bladesinging Wizards can integrate into combat. With that said, here are the best weapons for the Bladesinging Wizard that turn them into agile,arcane-poweredduelists that dominate both magical and martial engagements.
1Phalar Aluve
Thematic Weapon For Bladsinging Wizards
ThePhalar Aluveis an excellent longsword that perfectly complements the Bladesinger Wizard. This longsword comes with theSing and Shriek special abilities—the former creates a buffing aura that grants a +1d4 bonus to attack rolls and saving throws for allies, while the latter debuffs enemies byimposing a 1d4 penalty to saving throwsand causes all attacks against them to deal anadditional 1d4 thunder damage.
Given that the weapon can be acquired in Act 1, it provides Bladesinger Wizards with a reliable option until they gain access to more specialized weapons in Act 3.
2Sussur Dagger
Can Silence Enemies On Hit
TheSussur Daggeris also a thematic weapon of choice for the Bladesinging Wizard due to its ability topotentially silence the target for two turns on hit. WhileCounterspellis one of the strongest spells in a Wizard’s grimoire, the silence effect from the Sussur Dagger offers the Bladesinging Wizard a proactive way to shut down enemy spellcasters.
It’s worth noting that the dagger only silences the targetif they fail a DC 12 Constitution saving throw. Moreover, since the weapon can be crafted in Act 1, Bladesinging Wizards can make the most of its silencing ability throughout the early and mid-game.
3Shadow Blade
Upcast To Deal Additional Damage
Shadow Blade received a readjustment in the final patch andno longer requires concentration to maintain the spell. Spellcasters, including Bladesinging Wizards, can now cast Shadow Blade at the start of the adventuring day and use it for the rest of the journey without worry.
When cast as a 2nd-level spell,Shadow Blade deals 2d8 psychic damage, plus additional psychic damage equal to the caster’s Strength or Dexterity modifier (whichever is higher). The spell also grants advantage on attacks against enemies that are lightly or heavily obscured.
4Infernal Rapier
Adds Spellcasting Modifier To Attack Rolls
TheInfernal Rapieris an excellent weapon for Bladesinger Wizards whowish to fight on the frontlines and primarily rely on melee damage. This rapier also comes with a special ability that allows the wielder tosummon a Cambion, which lasts until the next long rest.
What makes the Infernal Rapier especially appealing for a Bladesinging Wizard is its+1 bonus to Spell Save DCand using their spellcasting modifier instead of strength and dexterity for attack rolls.
5Sword Of The Emperor
Deals Additional Damage To Shapeshifters
The Emperor’s hideout is located beneath the Elfsong Tavern, offering both excellent gear and insight into the Emperor’s past. TheSword of the Emperoris one of the items players can acquire while exploring this area. This rare longsword deals anadditional 1d4 damage to Shapeshiftersand enemies affected by thePolymorphspell.
The Sword of the Emperor also grants a+2 bonus to saving throws, and while not explicitly stated, ranged spell attacks appear togain a +1d4 bonus to attack rolls as well.
6Duellist’s Prerogative
Scores Critical Hits On 19 & 20
TheDuellist’s Prerogativeis an excellent end-game rapier that features several special abilities,including improved critical hits, bonus necrotic damage, and an additional reaction per round. Moreover, as long as the wielder’s off-hand is empty, they canuse a bonus action to make an additional melee attackwith the Duellist’s Prerogative.
Bladesinger Wizards can make exceptional use of theDuellist’s Prerogativeonce they gain an extra attack, allowing them to perform three melee attacks per turn. The wielder of this rapier can also cast the Challenge to Duel spell as a bonus action, causing the target to focus solely on attacking the caster and imposing disadvantage on attack rolls against anyone else.
7Pelorsun Blade
ThePelorsun Bladeis conveniently hidden inCazador’s Palaceand can be obtained before fighting him. This unique rapier grants its wielderadvantage on attack rolls against undead and deals an additional 1d4 radiant damage with each melee strike.
While the weapon’s description states that the wielder gains advantage on attacks against undead while wielding it, interestingly, the advantage applies to allattack rolls against undead, including ranged and spell attacks.
8Bloodthirst
Makes Enemies Vulnerable To Piercing Damage
Bladesinger Wizards seeking to create synergistic parties will benefit from theBloodthirst. Wielding this legendary dagger allows players toscore critical hits on rolls of 19 and 20, andenemies attacked by this weapon become vulnerable (taking double damage) to piercing damage for 1 turn.
The Bloodthirst is considered a bound weapon, preventing enemies from disarming the wielder. When held in the off-hand,the Bloodthirst also grants a +1 bonus to the wielder’s AC.
9Rhapsody
Improves Attack Rolls, Damage Rolls & Spell Save DC With Each Enemy Slain
TheRhapsodyis a unique dagger inBaldur’s Gate 3that features a special ability calledScarlet Remittance, a stackable resource that can beexpended to increase attack rolls, damage rolls, or spell save DCs.
Bladesinger Wizards can capitalize on the Rhapsody’s Scarlet Remittance ability toimprove their effectiveness in melee combat or increase the likelihood of their spells succeeding. Once players accumulate three stacks of Scarlet Remittance, they can use a bonus action to activate theScarlet Feast class action to either heal themselves, guarantee a critical hit, or impose disadvantage on a target’s saving throw.