Summary
Open-world games offer players the freedom to explore, experiment, and shape their own stories, but it takes a truly great final boss to tie that journey together in a memorable way. The best final boss battles in open-world games should provide a mechanical challenge that tests all the player has learned, but they ought to reflect the themes, struggles, and scale of everything that came before.
Like any good final boss, the big bad at the end should be one more test for the player to overcome using all they have learned and should tie the game up narratively and thematically. From an emotional final battle with a long-awaited foe to world-ending dragons and Roman-esque figures with aspirations as high as the heavens, these endgame encounters are as epic as the worlds they belong to, ranked for their storytelling power, atmosphere, and payoff.
Pope Rodrigo Borgia may not be the most mechanically intense boss. However, the sheer audacity of endingAssassin’s Creed 2with a fistfight against a power-hungry pope inside the Vatican vault makes it unforgettable, besides the fact that it ties up Ezio’s years-longquest for revengeand justice in a whirlwind tour of Renaissance Italy
The scene unfolds with the dramatic tension of piano wire: the man who killed Ezio’s family and climbed to papal power faces off against an Assassin armed with an ancient legacy, hardy allies, and the virtues of liberty against oppression. With dagger against staff, illusion against illusion, it is the perfect culmination of political intrigue, drama, action, and mystery for one of the finest games in theACseries.
Few open-world bosses are as philosophical, prophetic, or flat-out strange as Dagoth Ur. Hidden in the heart of a dormant volcano, this ancient god-being speaks in riddles, dreams of liberation, and sees himself as a hero, just like the player. Unlike most final bosses, he spends a good amount of time talking before inviting the Nerevar to open the fight with the first blow. Mechanically, it’s a modest fight, especially as Morrowind’s combat has never been held in the highest regard.
Narratively, it’s one of themost memorable RPG finalesever made, especially for players to took the time to learn about Dagoth Ur’s tragic and transcendent backstory. The journey through the Red Mountain, the eerie Heart Chamber, and the ambient dread builds to a confrontation that feels like stepping into a moment of legend. Dagoth Ur earns extra points in that it is possible to approach him from any point in the story (at least, if the player has the skill and know-how to reach him across the Ghost Fence).
Calamity Ganon may lack the personality of his past incarnations, where he took on a more human face, but this final fight is the culmination of anew open-world philosophyin the series. Unlike otherZeldagames where Link is ushered into a final dungeon after collecting two or three sets of magical McGuffins,Breath of the Wildflips the script and makes Ganon immediately fightable, in true open-world fashion.
Players can rush him from the get-go or take their time preparing and building resources and allies for the battle. With or without the Guardians' help, the finale in the depths of Hyrule Castle and then out into the open fields is epic, with a storm of ethereal music, a blaze of righteous laser blasts, and a flurry of arrows and well-placed sword swings.
Minecrafthides its final boss in another dimension, literally. Fighting the Ender Dragon is a test of everything learned in survival: building, crafting, enchanting, and resource management. The Ender Dragon lives in The End, a strange, starless void that players must discover, prepare for, and access by crafting a portal using rare materials and obscure knowledge that they have gathered from their journey.
It may seem like an odd choice to even have an end boss inMinecraftat all, given itssandbox, creativity-driven open world design. What makes it so perfect is the fact that it is hidden, along with the sense of mystery, that in a world where players make their own goals, this strange creature waits, timeless, in the dark, daring them to find and challenge it.
Though Shadow of the Colossus is not traditionally open-world in themodern Ubisoft-map sense, its quiet, empty expanse offers a haunting kind of freedom, and the final colossus, Malus, stands as a towering monument to the consequence and obsession that has driven the player across the Forbidden Land and to this point. Climbing him is like scaling a living, breathing cathedral.
It is a desperate, stormy crawl toward a bittersweet end. Malus doesn’t rush the player. His gaze is solemn. His arena is massive and bleak. After sixteen battles of beauty and brutality, the final colossus forces players to reflect on what they’ve done and whether the sacrifice was worth it.
In the same spirit as the original game,Fallout New Vegasembodies the ideals of the role-playing game by giving players just about every imaginable way to approach a problem right up until the end slides roll, and that includes the Battle of Hoover Dam. Unless the player’s Courier sides with the Legion, they will be facing off against the masked menace, Lanius.
Lanius is no mere brute. He is driven by the same ideology as Caesar, although he has embraced a more brutal interpretation. What makes Lanius unique is that the best “victory” might not involve violence at all. Skilled players canout-talk the Legate, convincing him to stand down based on logic, leadership, and pure strength of will. The fight (whether verbal or physical) is the culmination of hundreds of decisions and alliances, and in true Obsidian fashion, the final word is the player’s.