Summary
9 Kingsis an autobattler game thatchallenges the player more and morein higher difficulties. It starts off quite easy, letting the player get a handle on the mechanics of the game, but the difficulty becomes hard to manage once the player reaches the Count difficulty.
One of the ways players can make themselves stronger is Royal Decrees. These decrees are events that occur every few years and give the player a significant boost. Players can trigger royal decrees by using the special card “Razing”, which destroys a plot in exchange for triggering a Royal Council event.
Double the Poison
Every poison effect is applied twice now.
If the player isgoing with a poison build, Venom is a very powerful decree to choose. It is especially powerful when the player already has their troops and towers applying poison effects on enemies.
Doubling one gives the player two, but doubling gives 10, meaning Venom only becomes more powerful as the player accumulates more poison stacks on their cards. If the player doesn’t have any poison stacks in their build, they won’t benefit at all from this decree.
Expanding the Fiefdom
Unlocks three new random plots.
Getting more plots is always a great thing, as it gives you the ability to put down more troops. However, if the player focuses on building a tight-knight kingdom with good synergy, the amount of land unlocks they’d get in a normal run should be enough for their purposes.
That being said, more land is always a decent option if the player is going for quantity over quality. It can also be quite useful in the late game when all of the player’s troops are fully upgraded and don’t get a lot of benefit from buffs.
8Poison Thorns
A Rose With Bite
Every time enemies attack your units, those enemies gain one poison stack.
The one thing that remains consistent regardless of which build the player is running with is that the enemies will attack the player. Poison Thorns gives the enemies that attack the player a poison stack, no matter which troop they attack.
This decree works particularly well when paired with a large number of tanks that can take a lot of hits without dying and hold back the enemy from advancing.The more time poison stays onthe enemy, the more damage they’ll receive.
More Options Are Always Better
Receive nine free re-rolls.
Re-rolls are the backbone of any RNG dependent game, especially one that is so heavily focused on creating a good build.9 Kingslets the player reroll every option they get, from Royal Decrees and card rewards to shops and options for the kings the players go to war against.
The initial reroll costs 10 gold, but each subsequent one costs an extra 10 gold, meaning9 free rerolls amounts to 450 gold. Having the ability to reroll that much gives the player a lot more leeway in looking for the ideal cards for the build they’re trying to create.
Quick and Swift Troops
Doubles the movement speed of all your units.
It might not seem like a major concern for the player, butthe movement speed of unitscan have a huge impact on the result of any given fight. The troops of the player have a limited range and can only attack when enemies enter that range. If they are able to reach the enemies faster, they’ll deal damage faster.
Of course, the opposite is also true. When the player’s troops reach the enemy troops, they’ll start taking damage as well. However, if the player has more melee troops than ranged troops, they will benefit immensely from this decree, though ranged troops do quite well with increased movement speed as well.
Healthy and Hearty Fellows
Doubles the maximum HP of all troops.
There are many troops in the game that benefit from increased HP. More hit points means higher survivability, which means more damage done to enemy troops. However, there are some troops that thrive when their HP is increased.
Tanks, likethe Paladin and the Warlock, that already have high HP will become significantly harder to kill compared to before with this decree. Additionally, the Boar grants adjacent troops a significant buff based on its HP, making it incredibly effective with this Decree.
Performance Enchancing Towers
Increase the attack speed of your towers by 50%.
If the player is creatinga tower-based build, Bunker is the decree of their dreams. More often than not, the limiting factor for towers isn’t their damage per hit, it is their hits per second. Most towers have an attack speed lower than one hit per second, making it the weakest link.
Once the player has increased the attack speed of their towers through different cards, e.g. the Beacon, increasing the attack speed by 50% becomes a very powerful effect that can completely change their fates.
3Eyeglass
An Eye for Detail
All your units and towers have +20% chance to deal critical damage.
Critical hits deal significantly increased damage and are signified by a red damage number appearing on top of the enemy (if the player has damage numbers on in their settings). At the start, the chance of any given troop or tower dealing critical damage is quite low, and it cannot be increased normally.
However, if the player takes Eyeglass, they’ll get +20% to deal critical damage. This means that one out of every five hits will be critical.For towers and troops with a high attack rate, this is incredibly useful.
Hit Much Harder
Doubles critical damage.
The goal of the player in9 Kingsis simple: deal as much damage to the enemy as possible to make sure that nobody gets close to the player’s base. There are many ways to buff the damage of the cards the player has, but nothing is as effective as the Iron Fist decree.
Other than this decree, there is no method of increasing the critical damage of cards in the game, and for good reason. If an attack normally deals 20 damage, it will deal 40 damage as a critical strike, and 80 damage with this decree equipped. Combined with a decree that increases the chance of dealing critical damage and a few high-attack speed cards, the player becomes a lean, mean, killing machine.
King of Support
Your buildings apply their effects one more time.
By far,the most effective way to scale troops and towersis through support buildings that apply different buffs. These buffs range from increasing the troops count and damage, to increasing attack speed and gaining gold. The amount of time a building applies its effects is limited by its level, usually capping at around three times each turn, though there are some exceptions.
With overwork, these buildings apply their effects one more time. This might not seem like a big boost, but every little bit counts when buffing troops. It’s especially powerful when used alongside a Dispenser which applies at least +9% each turn.