The savage Sith Lord and apprentice to Darth Sidious, Darth Maul, bursts with rage and savagery acrossBattlefront 2, so long as players use Darth Maul’s best Star Cards. The best Star Cards for Darth Maul inBattlefront 2utilize his abilities to the best degree, ensuring that he can dominate the battlefront from afar and up close by terrorizing his enemies.

Whether it’s a hero with a blaster or a Jedi wielding a lightsaber, the best Darth Maul players will have immense confidence as they take on the fiercest challengers and conquer through all, provided that this son of Dathomir will stand tall with his double-bladed red lightsaber.

savage star card

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thrown to slow star card

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unrolled grip star card

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Savage assists in Darth Maul’s Spin Attack ability, in which if he hits four enemies within a short time, his Spin Attack recharge is 75% faster for 4 seconds, with a maximum time of 5.50 seconds. Spin Attack is a great ability that sees Maul propel himself forward to attack enemies, but with a requirement to hit four enemies with Spin Attack, reducing the recharge of Spin Attack means players will only see a benefit from this ability in afight with basic Clone Troopers.

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forceful thrust star card

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ranged throw star card

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Thrown to Slow will increase the damage of Darth Maul’s Choke Hold ability, but only if there are at least 2 enemies within the Choke Hold. The Choke Hold doesn’t deal a lot of damage, so increasing it isn’t going to benefit players all that much when the damage isn’t the main reason to use Choke Hold. Players should use the Choke Hold to throw enemies back and attempt to get them off cliffs so that they fall to their deaths. With Thrown to Slow, a damage bonus to an ability that doesn’t capture a lot of enemies, isn’t going to benefit players all that much.

lightsaber defense star card

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flow motion star card

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accelerated throw star card

Unrolled Grip will increase the area of effect of Darth Maul’s Choke Hold, meaning that it’s more forgiving to use to take out a larger group of enemies. Unrolled Grip is not good in Hero Showdown and Heroes vs. Villains, as an increased area of effect isn’t going to help playerstake out more Jediand blaster heroes. However, for game modes like Supremacy, where players are fighting hordes of Clone Troopers, Unrolled Grip will help in taking out a large radius of enemies.

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fool me once star card

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Star Wars Battlefront 2 Tag Page cover Art

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Forceful Throw will ensure that enemies impacted by Darth Maul’s Choke Hold ability do not get back up. With Forceful Throw, players are going to lift their enemies into the air and then push them far away, far further than any other Force ability from thecombined might of the Sith and Jedi. While this is only going to give blaster heroes more range to shoot at an approaching Darth Maul, this ability guarantees that other Heroes are sent off cliffs in Hero Showdown matches to ensure that they aren’t getting back up.

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Darth Maul is aggressive, but he’s not the kind of Sith who should be entirely up close to his enemies. Darth Maul benefits more from medium-distance attacks with his use of Furious Throw and Spin Attack abilities, so giving further distance to his lightsaber throw with Ranged Throw is a good idea for players who want to keep their aggression without having to worry about being too close to their enemy. Ranged Throw is great not just for other heroes butfor blaster users, too, since Maul can compete with ranged shots by throwing his lightsaber towards them.

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Darth Maul is a great choice for fighting blaster heroes inBattlefront 2since he has great speed and abilities that allow him to easily catch up to opponents who are shooting from a distance. However, even Darth Maul cancatch a few stray blaster shots, which is why reducing the total damage dealt with Lightsaber Defense might help players survive a fight and keep their health engaged and ready for more action. Whether it’s against blaster heroes in Heroes vs. Villains or Clone Troopers in Supremacy, Lightsaber Defense will help Maul tank a few extra hits from blasters, but nothing for opposing lightsabers.

Since Maul’s abilities are so important to his fighting style, it’s only right that Flow Motion gets some love. Flow Motion will provide Darth Maul with an extra Spin Attack ability, but this comes at the cost of a longer recharge time. However, with a legendary variant of Flow Motion equipped, this recharge time is only an extra 10%, and the extra Spin Attack will really help players tokeep such an aggressive fighting styleon players.

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One of Darth Maul’s best abilities is his Furious Throw, which sees him fling his lightsaber forward to deal damage to anyone it hits from the front and behind. With Accelerated Throw as theStar Card of choice, that thrown lightsaber will deal bonus damage to anyone it hits, which can really help in duels since Maul’s abilities are integral to his fighting style, and throwing a lightsaber for extra damage can help to stop health regeneration and cause permanent damage.

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Darth Maul relies on his abilities to be the ultimate duelist and fighter of blaster heroes, so it’s only natural that players will want to use his abilities as often as possible to spam his attacks and overwhelm his enemies, made entirely possible with Fool Me Once. The Fool Me Once ability increases the recharge rate of Maul’s abilities, and while it doesn’t seem like much, it’s certainly going to keep opposing heroes at bay when this Darth Maul is constantlyspamming abilitiesto throw his lightsaber, dash towards foes, and choke them.