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Each player’s experience withBlue Princewill be slightly different. This is in part because there is so much to do, and some of it is easy to miss, but it is also because you can choose which floor plans you want to add and which you want to upgrade.
There are a bunch ofUpgrade Diskshidden all over the house, and you will need to look hard to find them all. This article containsthe locations of every Upgrade Disk inBlue Princeas well as what they can be used for in thischallenging puzzle game.
All Upgrade Disk Locations in Blue Prince
Inside the house itself and the outer rooms, you can findfifteen Upgrade Disks. There is also the possibility of purchasing more of these from the Trading Post outside the house, but you will have to trade items for them. Here are all the known locations of Upgrade Disks in the house inBlue Prince:
Archives
Base
Inside a Filing Cabinet, the key to which is located in the Patio.
Lost and Found
Found by digging
Mechanarium
You need to have at least six mechanical rooms to get this Upgrade Disk.
Accessed by eating Bacon and Eggs in the Kitchen
Inside Vault 304.
How to Get More Upgrade Disks
If you want more than the fifteen disks you can find around the house, you cantrade for one at the Trading Post.You need to first draft the Trading Post outside in the Grounds, then you need to haveBlue Princeitemsworth trading a disk for, like the Ornate Compass, the Emerald Bracelet, or the Master Key. It seems like the Trading Post won’t give you access to more than one disk per day. Additional disks can be used tochange the upgrade choices you have already made.
All Possible Room Upgrades in Blue Prince
There aresixteen total upgrades possible.Most rooms can only be upgraded once, but the Spare Room has two sets of upgrades; you will need to upgrade to the related secondary room to get to the upgrades beside it. Here is what all the upgrades will do for each of the rooms that can be changed inBlue Prince:
Is every color of room and gives you 10 coins.
Is every color of room and gives you 1 star.
Is every color of room and becomes a power source.
None
Break Room
End the day in this room to start tomorrow with the Keycard.
Pool Hall
Adds Great Hall, Foyer, and Secret Passage to today’s Draft Pool.
Counts as two bedrooms.
Bunk Room
Counts as two bedrooms. If you have exactly 2 Hallways when drafting this room, double your keys.
Counts as two bedrooms. If you have exactly 2 Green Rooms when drafting this room, double your gems.
Counts as two bedrooms. If you have exactly 2 Shops when drafting this room, double your coins.
Cloister
Only 3 upgrades will show up on the Upgrade Disk for the Cloister.
Cloister of Dauja
Gain +2 Stars for each room with an animal you draft from this Cloister.
Cloister of Draxus
Gain +4 ivory dice for each dead-end room you draft from this Cloister (becomes red).
Cloister of Joya
Permanently add +5 steps to the Main Course for each Kitchen, Pantry, or Furnace you draft from this Cloister.
Cloister of Lydia
Gain +2 coins to your allowance for each Shop you draft from this Cloister.
Cloister of Mila
Find an extra item in each Bedroom you draft from this Cloister.
Cloister of Orinda
Open a random door in the Antechamber for each Blackprint you draft from this Cloister (becomes black).
Cloister of Rynna
Raise your Luck with each Green Room you draft from this Cloister.
Cloister of Veia
Find 8 dirt piles in each room with a fireplace that you draft from this Cloister.
Gain +2 items.
Hallway Closet
Gain +2 items. Get +1 extra item if drafted connected to a Hallway.
Bedroom Closet
Gain +2 items. Get +2 extra items if drafted connected to a Bedroom.
Empty Closet
Contains no items. Gain +4 items if drafted adjoined to a Red Room (becomes red).
Corriyard is always unlocked (becomes orange and green).
Gain +10 Steps.
Geist Bedroom
Gain +2 ivory dice. Gain an additional +4 ivory dice if the Tomb was drafted outside.
Quest Bedroom
Gain +1 Steps. Permanently add +2 Coins to your allowance if you reach the Antechamber today.
Guess Bedroom
Gives you a guessing game that can give you items if you succeed. Learn more about theguessing game inBlue Princehere.
Drafting the Hallway adds another Hallway to tomorrow’s draft pool.
Mail Room
Get a package with items delivered to the Mail Room the next time you draft it.
Same Day Delivery: The package will be delivered to the Mail Room after you reach rank 8.
No Contact Delivery: The package will be dropped off on the entrance steps the day after drafting this room.
Freight Shipping: A very large package will be delivered to the Mail Room 3 days after drafting this room.
Breakfast Nook
Gain +1 Key. Gives Bacon and Eggs, which gives you +10 steps and adds the Morning Room to the draft pool.
Reading Nook
Gain +1 Key. You will always draw Library while drafting from this room.
Nurse’s Station
If you have less than 10 steps when you enter this room, set your steps to 20.
Indoor Nursery
Whenever you draft another Green Room, 2 gems will sprout in this room (becomes green).
You are given 2 Windup keys instead of 1.
Parlor
The reward for the parlor game is gems equal to the number of red rooms you have; an incorrect guess causes you to lose 30 steps (becomes red).
Gain +1 Key for each Bedroom in your house.
Her Ladyship’s Spare Room
The next time you enter the Boudoir, gain 10 steps. The next time you enter the Walk-In Closet, gain 3 gems.
Counts as a Green Room.
Spare Veranda
You have a greater chance of finding items in green rooms.
Gain +1 Key, +1 Coin, and +1 Gem.
Gain +2 Keys, +1 Coin, and +1 Gem.
Gain +1 Key, +1 Coin, and +2 Gems.
Gain +1 Key, +10 Coins, and +1 Gem.